May. 11th, 2013

cryptozoological: mambo (pic#6005835)
OOC
NAME: James
USERNAME: [personal profile] thegogglesdonothing
CONTACT: wudaistarwind@gmail.com/Jamadadayo/[plurk.com profile] golgothas
CHARACTERS IN GAME: N/A

IC
NAME: Dipper Pines
CANON: Gravity Falls
CANON POINT: Carpet Diem
AGE: 12
APPEARANCE: for canon, but for the sake of having a visual that's not so stylized: Here and here.
PERSONALITY:

"I don't need luck; I have a plan."


Dipper doesn't give you a whole lot going off of a visible first impression. Don't let that fool you, though. Dipper may be a scrawny, twelve-year-old boy that reeks of emotional issues and baby wipes, but he's a scrawny, twelve-year-old boy who battles the weird and paranormal, using only an old cryptic book he found in the woods and his wits.

Despite his age, he's an extremely intelligent and level headed thinker. Being the direct foil of his twin sister Mabel, he's the one that applies logic and planning to problem solving, as opposed to her silly and spontaneity. When there's trouble, Dipper is the first one with a plan and the guts to execute it. He's an incredibly quick thinker, able to think under dire, life threatening situations. For example, there is an episode where he and some of his friends are trapped in a haunted convenience store with two vengeful spirits picking them off one by one. He was able to quickly puzzle out the ghosts intentions and negotiate their freedom from the store. His sharp wit and over all resourcefulness has gotten them all out of trouble on multiple occasions.

On top of his sharp wit, Dipper is a genuinely outgoing and nice kid. He has a heart for adventure and an insatiable curiosity. Unsurprisingly, he is a huge fan of mysteries and conspiracies and tends to stick his nose where it probably doesn't belong. Despite the trouble he gets into, everything he does generally has good intentions at heart. Though he may be hard pressed to admit it, his sister is his closest friend and he is always the first person by her side when she needs him. (Examples of this include him offering to tell Gideon that she wanted to break up with him so she didn't have to do it, and choosing her and her happiness over a potential timeline where he got the girl of his dreams.)

Dipper isn't without fault. As Mabel's put it, he gets in his own way. His over planning, over analytical tendencies has been known to, while be helpful in a lot of instances, seriously hold him back in situations of a more social nature. He's meticulous on a neurotic level, and compulsively makes lists to ensure things go his way. Because of his dealings in Gravity Falls, he's suspicious and easily paranoid, wary of trusting people who are not his family. He can also suffer from short bouts of insecurity and self-doubt and often feels the need to prove himself to others and to himself. He's also dumb in the sense that it takes a while for him to see when he's done something insensitive. Sometimes he's not willing to admit when he's wrong until it's pointed out to him point-blank. If the right thing to do comes between him and something he really wants, it takes him more than a hesitation to do the right thing.

In fact, it seems a lot of Dipper's own battles with morality are heavily tied into his romantic pursuits. Dipper's greatest weakness is hands down his interest in a certain aloof, red-headed cashier. When it comes to making decisions, he's often torn between choosing her, or something else of equal or higher importance. Not to mention the way his entire ability to act like a civilized human being tends to fly right out the window. At the very least, he's aware that he probably has no chance with a girl her age, but that never seems to stop him from trying, even when he really shouldn't. Like any kid his age, he's tenacious and fueled by misplaced preteen urges, and completely lacks the experience to know what the fuck he's doing. This leads him to making severely ill-advised decisions and actions when otherwise he's a perfectly intelligent and logical thinker.

When you get down to it, Dipper's still just a kid. He's smart, but lacks the experience. His maturity usually exceeds his years, but that does not mean he won't act like a proper 12-year-old sometimes. He can act bratty, or silly just as easily as he can act smart and level. This includes, but isn't limited to, him making rude prank calls and blowing up hotdogs in the microwave.

PROJECTED CLASS: Archer/Ranger. This is actually kind of funny because if this is all done ICly, and I gather that it is, then Dipper is definitely going to try and weasel his way into the warrior class. What stops him is that it reminds him a little too much of a previous escapade involving Manly Minotaurs. With that, Dipper would immediately back the fuck out again, probably stumble onto the Archer class on accident, and realize how much better it works for him.

Dipper is a strategist. He's twelve-years-old and can do calculus with the proficiency of a college student. He's shown in canon that he's exceptionally good at applying this specifically to trajectory. On top of that, Dipper's stats in one of the online games leans him more towards speed than strength. Either way, he would do really well as an archer. It's just going to take some training to get him there.

OTHER: Nothing really. Don't let his canon fool you, he can be played in a serious environment.

SAMPLES
FIRST PERSON SAMPLE: This Musebox Post sums him up pretty good.
THIRD PERSON SAMPLE

Waking up in some weird new place was definitely an added tally to his list of weird unexplainable occurrences. Generally this list in its entirety could be blamed on the town of Gravity Falls. That was what made it easy to keep track of. Most everything would be contained to this one little town. Nothing strange had ever happened back home in Piedmont, after all. There was just something about the positioning of this place that attracted the unusual.

So, when Dipper woke up and found himself somewhere else (and separated from his twin sister) it fired off far too many red flags. Removing Gravity Falls from the equation entirely was contradicting everything he'd ever conceived about the supernatural thus far. And trust him, he had notes. A whole book's worth, in fact. Dipper was a level-headed kid, but there were limits, and this was it.

Thankfully exploring was one of the things he could use to even his nerves out. A well intentioned distraction, if you would. He needed to get an idea of what this place was, after all. His curiosity was firing on just as many cylinders as his panic and sitting in one place, screaming wasn't going to do him any favors.

Not that he did that or anything. Really.

Unfortunately, he decided to explore further into the castle, instead of peeking outside. One comical, monster-fueled chase scene later, Dipper was finally running in the right direction. Having avoided certain mauling from some unidentifiable oddity he finally reached sunlight and the outside. He stopped to catch his breath and to take in what he was actually seeing. Wow, there were no words to describe this. Well, no, that was a lie. Dipper had a few.

"I'm in a fantasy novel. Somehow, one of Mabel's cheesy romantic wizard novels decided to eat me."

That had to be it, right? What else could it be? Dimensional rift? Temporal kidnapping? Honestly, when it was Dipper, being eaten by a poorly written, young adult novel was just as likely as universe hopping.

It was something to be said about the last four weeks of his life.

Well, time to look around. He needed to get his footing. From there, he could figure out just what was going on and what he was going to do to get back home. He also needed to find Mabel, because it was pretty unlikely that he would get dropped here without her.

After that, all he needed was a plan.

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Dipper Pines

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